We created the IP, devised unique characters
and crafted a whole digital world.
Super Powerboy came second in the Pocket
Gamer Big Indie Pitch and on release
received resounding critical acclaim. The title
was featured by Apple on their iOS and Apple
Pixel Smash was given the pivotal role of
designing the titles branding, UI and UX.
VR presented Pixel Smash with new a medium
to explore, providing new cutting edge oppor-
tunities for interaction and communication
which were never possible in traditional 2D.
We got in on the action with branding, ico-nography, screen UI and decals. Not to men-
tion animated renders, assets for alien screen
terminals, cutscene cinematics and user
online emblems. Adding crucial details to
every corner of this alien world.
Working with the Connect Group agency, we constructed a fully-animated world to show CAT at work. What’s more, with smart cre-
ative direction and agile project manage-
ment, we put the whole thing together in just two weeks.
These five individual snow domes were created in partnership with communications agency RBH for Solihull’s Touchwood shopping centre during the 2013 festive season. Each dome was modelled and rendered in 3D and created from scratch, but as you may already know, it’s amazing what you can build with a bit of snow and a sprinkle of imagination.
Alpha Zoo is an interactive mobile app that presents the alphabet in animal form for pre-school and primary school children.
And we’ve had loads of fun developing the high-end 3D characters and animtion.
Please Find out more here
Our packaging for the forthcoming range of consoles and accessories is designed to stand out from the crowd on cluttered game store shelves. And, while the product offers outstanding value, it was crucial that we maintained a clean, premium feel that communicates the product benefits and helps the brand become a must-have.
The project, featuring French football star Louis Saha, saw us exploiting the latest modelling and rendering techniques to create photorealistic type that was both clearly legible and highly impactful. What’s more, we delivered the work across several layouts and language variants in less than two weeks.
We were keen to create something unique and distinctive, but very simple. Our branding concept played with colour and energy to contrast nicely with the hardware’s simple design and uncompromising minimalism.
We came up with an award-winning 3D animation setting out how the Range Rover Evoque supports sustainability at every stage of its life. We were responsible for all aspects of the project’s development, from the generation of 3D assets to the individual audio effects. Our multi-platform digital experience was built around an interactive website, with both rich media and html variants; along with an HTML5 format video version for iPad and mobile. Our video featured a voiceover from automotive journalist and Fifth Gear presenter Jonny Smith.
We were responsible for building all of the models, constructing the scenes, and delivering final renders ready for print. All of the 3D rendered assets were built from the ground up and the whole project was turned around in less than two weeks.
We were able to push the project forward creatively and technically by making the most of our previous experience. One of most noticeable improvements was the sites physical size. The larger window made the most of the 3D assets and delivered a far more immersive experience.
We have been instrumental in the early stages of its development - producing conceptual ideas for branding, hardware and UI. The project was successfully launched on the Kickerstarter website in January, raising $647,658 in 30 days, which is six times its original target.
Pixel Smash helped conceptualise the con-sole’s avatars; whilst also developing ideas for the second edition of the Dashboard, in-cluding a floor-based blade system. Our own fresh spin on the 360 story.